Nick Culpin

I am a Developer and Designer based in San Francisco, California.

Kaimo, LLC.

Kaimo produces custom software solutions for print on demand and screen printing business to automate product visualization and fullfillment tasks.

Travelear Nick & Garett

Travelear, Inc.

Travelear provides immersive audio experiences, recorded all over the World.

Travelear Nick & Garett

In November 2016 the first version of our iOS app was launched. Long time friend of mine, Garett Martocello (@GarMar33), is a world class audio engineer primarily working on feature documentaries and television. Together we set out to create a place where someone could visit real places in real time. At the time we were hearing about this new technology, which was being carried with similar buzzwords as Virtual Reality and Augmented Reality. I was responsible for product design, and consumer app development on iOS and web platforms.

Nick and Garett Travelear
Dreamear
Travelear

Goshen Hill Games

Dwarven dice is a set collection, dice game for 3 to 5 players that plays in about 30 minutes. I was responsible for all game design, and visual design.

https://boardgamegeek.com/boardgame/298235/dwarven-dice

Dwarven Dice
Dwarven Dice Full
Dwarven Dice Detail
Dwarven Dice Detail

Shiseido Company, Limited

Made-2-Fit is a print on demand foundation application for iOS and Android by the MatchCo group at Shiseido USA.

https://www.bareminerals.com/makeup/makeup-explore/made-2-fit/

MatchCo Phone
MatchCo Model
MatchCo Bottle

Zazzle, Inc.

Zazzle is a marketplace for print on demand consumer product. I was part of the visualization research and development team which was tasked with creation of custom product visualization technologies. Such technologies included the operation and programming of the Kuka KR 90 robot system, photogrammetry, 3d modeling, and proprietary computer vision systems.

www.zazzle.com

Zazzle Maya
Zazzle Scan
Zazzle Talus
Zazzle Talus
Zazzle Talus

Vector Entertainment

Vector City Racers is a top down racing mmo for kids. I was responsible for game asset design, 3D modeling, level design, and level construction using proprietary tooling.

Vector
Vector
Vector
Vector
Vector
Vector
Vector
Vector
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Vector