A top-down MMO racing game for kids, built in Adobe Flash
A top-down MMO game for kids built on a proprietary 3D game engine in Adobe Flash. I was responsible for level design, vehicle and component design, 3D modeling and asset management.
The game featured 13 unique cities, each with different characteristics and racing challenges. Players could design their own cars and participate in various races across these diverse environments.
Tools: Autodesk Maya, Flash
Tools: Autodesk Maya, Flash, and Proprietary tools
Former Player, 2020
“Remember this... it was the place where I made my first steps on the English-speaking Internet, and it's the place where I first used the nickname "Catbird"... it holds a special place in my heart, can't believe it's been 10 years.”
Former Player, 2021
“I wish this awesome nostalgic game was back and never got shutdown ever again.”
Former Player, 2016
“If this game ever comes back up i'm going to cry tears of joy”
Former Player, 2016
“I haven't played this game since January 2011 (when it was taken down so you had to pay to play). Now you can't play at all. Club Penguin is just a stupid version of this. I really want this game back. :(”
Available color schemes for Switchblade vehicles
Color options for Odonata Swift vehicles
Color options for Mass Ballistic vehicles
Color schemes available for Opter Loco vehicles
Available color schemes for Grid Motors vehicles
Original level design layouts showing the 13 different cities
Environmental assets and props used throughout the game
Grid Motors brand identity and vehicle lineup
Mass Ballistic brand identity and vehicle designs
Odonata Swift brand identity and vehicle collection
Switchblade brand identity and vehicle designs
Opter Loco brand identity and vehicle lineup
Original Grid Motors vehicle design from Vector City Racers
High-speed vehicle variant from the original game
Mass Ballistic brand vehicle design
Odonata Swift brand vehicle from Vector City Racers
Opter Loco brand vehicle design