A top-down MMO racing game for kids, built in Adobe Flash
A top-down MMO game for kids built on a proprietary 3D game engine in Adobe Flash. I was responsible for level design, vehicle and component design, 3D modeling and asset management.
The game featured 13 unique cities, each with different characteristics and racing challenges. Players could design their own cars and participate in various races across these diverse environments.
Tools: Autodesk Maya, Flash
Tools: Autodesk Maya, Flash, and Proprietary tools
Former Player, 2020
“Remember this... it was the place where I made my first steps on the English-speaking Internet, and it's the place where I first used the nickname "Catbird"... it holds a special place in my heart, can't believe it's been 10 years.”
Former Player, 2021
“I wish this awesome nostalgic game was back and never got shutdown ever again.”
Former Player, 2016
“If this game ever comes back up i'm going to cry tears of joy”
Former Player, 2016
“I haven't played this game since January 2011 (when it was taken down so you had to pay to play). Now you can't play at all. Club Penguin is just a stupid version of this. I really want this game back. :(”

Available color schemes for Switchblade vehicles

Color options for Odonata Swift vehicles

Color options for Mass Ballistic vehicles

Color schemes available for Opter Loco vehicles

Available color schemes for Grid Motors vehicles

Original level design layouts showing the 13 different cities

Environmental assets and props used throughout the game

Grid Motors brand identity and vehicle lineup

Mass Ballistic brand identity and vehicle designs

Odonata Swift brand identity and vehicle collection

Switchblade brand identity and vehicle designs

Opter Loco brand identity and vehicle lineup

Original Grid Motors vehicle design from Vector City Racers

High-speed vehicle variant from the original game

Mass Ballistic brand vehicle design

Odonata Swift brand vehicle from Vector City Racers

Opter Loco brand vehicle design